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Turn 5 of 9

Ask Cassiel what the bowl asked of them

Your voice catches them again, rising up the spiral before you can think better of it.

"Cassiel — what did the bowl ask of you?"

They stop. This time the stillness is different — not the watchful poise you have come to know over nine years, but something braced, as though the question has put a hand on a place that is still tender. The black glass walls hold the morning light in bands around you both, and for a moment neither of you moves. Above, the faint rhythm of Yrenne's grinding continues, steady and indifferent.

"It didn't ask," Cassiel says, finally. They do not turn around. Their voice comes down to you with the strange acoustics of the stairwell, flattened and clarified, as though the glass is delivering only what is essential.

"That is the problem. It doesn't ask. It shows. It shows you yourself — not as you are, but as you are without the parts you've built to survive. And then it offers you a choice that isn't really a choice, because once you've seen it, you can't stop seeing it." Their hand on the railing tightens, and the glass beneath their palm warms again — you can see the faint shimmer of heat, the air bending around their fingers.

"I was the seventh apprentice. I finished three rooms. There were only three then — she hadn't built the others. I came back to the bowl, and it showed me what I was, and I understood that the tower needed something from me that I couldn't give and still remain myself. So I gave it. I gave myself to it the way you give a hand to a fire — not all at once, but enough that what comes back is changed. What comes back doesn't eat. What comes back doesn't sleep. What comes back is useful, and patient, and not unhappy, and not quite human anymore." Their voice does not break. It is the steadiness that is unbearable — the practiced, polished steadiness of someone who has said this to themselves a thousand times until all the rough edges wore away.\n They turn, finally, and their face is calm, and the calm is real. That is the worst part.

"I am not a warning. I am not a tragedy. I am what comes after the rooms, and I chose it, and I would choose it again, because what the bowl showed me was true. But you —" They look at you with those dark, depthless eyes, and there is something in them that might be the closest thing Cassiel can still feel to tenderness. "You have nine rooms. I had three. You have the chance to understand more before you stand where I stood. Take it. The key, the rooms, in order. And when you come back to the bowl, you will know what it is showing you, and you will choose with your eyes open, which is more than I had."

They are gone before you can answer, ascending the spiral toward Yrenne's workroom with that soundless stride, and you are left on the landing with the iron key heavy in your pocket and the weight of Cassiel's words heavier still. The tower hums around you — that low, constant vibration you have never noticed until today, or have always noticed and never named, the sound of a building that is more than a building, breathing with something that was once a person. Two flights below, the east corridor of the fourth floor waits. You have walked past it every day for nine years. You have never seen a door there. The key presses against your thigh like a question, and the morning is getting older, and Yrenne is grinding something above you, and the bowl of not-water is sitting on her bench, patient and aware, and it will wait for you. It will wait as long as it needs to.