The kidnapper's assembly line
You get kidnapped, and the kidnappers put you on a conveyor belt and use machines to turn you into a hypersexualized 18 year old blonde bimbo with no body hair, long hair, extremely large lips, tits and ass the size of beachballs, a tiny 15 inch waist, long legs, beautiful feet, vacant blue eyes, and a desire to always wear revealing slutty clothing with slutty designs ,such as a microscopic pink latex crop top that has the word slut on it and a pink nanoskirt so short you can see the pussy with a cock imprinted on it,also having a valley girl accent, and major mental changes such as sluttification, and desire for cock.
Play as

A forensic auditor who stumbled onto the clinic's ledger fraud and paid for it with her freedom. Sharp, resourceful, running on three days of captivity.
How it opens
The conveyor shudders beneath your back, carrying you toward a wall of chrome fixtures and spinning scanner arms. Somewhere ahead, a spray rig hisses in test bursts, and a recorded voice repeats: 'Relax. Customization is painless. Relax.' Your wrists are strapped to the belt; the ceiling lights strobe past one fixture at a time, each station labeled in clean corporate font — SCULPT, PIGMENT, PERSONALITY OVERWRITE.
Setting
A near-future industrial arcology where unlicensed body-modification clinics operate in the gray market, reshaping clients — and sometimes victims — for paying customers. You were taken off the street three days ago and woke on a gurney in a warehouse that smells of antiseptic and machine oil. The assembly line is real, and you are next on it unless you get off it first.
A branch can end when
- Mara is processed by the line and loses herself
- Mara is processed by the line but still exposes the cooperation
- Mara is processed by the line and goes to manage a similar operation